Wednesday, February 22, 2006

Modern Technology: Turning War into a Videogame

Will Saletan has an excellent article about this interesting topic in Slate on Feb. 12 called Joystick vs. Jihad. Below are a few choice quotes to give you the flavor of the article...

This is the future of warfare: hunting enemies abroad at little or no risk to ourselves. A year ago, at least 750 unmanned aerial vehicles were assisting American troops in Iraq and Afghanistan; by now, the number is probably closer to 1,000. The Pentagon's budget and its Quadrennial Defense Review, released last week, propose a near doubling of our arsenal; within two decades, "45% of the future long-range strike force will be unmanned." ...

... In the Cold War, we used satellites to spy and intercontinental ballistic missiles to deter. We could track the Red Army level Moscow in minutes. But those devices won't work in the age of terrorism. You can't see an army, because terrorist don't have one. You can't threaten cities, because terrorists don't own any and don't care how many people die. Our lame attempt to kill Osama Bin Laden with cruise missiles in 1998 exposed the obsolescence of satellites and missiles. We need machines that can hunt and kill closer to the enemy...

...Drones fit the bill. In Kosovo, we used them to spy. After Sept. 11, we armed them with missiles. We hunted and blew away one al-Qaida operative after another—at least 19 hits in the last four and a half years, according to U.S. officials. Whenever a commando assault in unfriendly territory risked too many casualties, we sent a drone to do the job. We couldn't match terrorists' love of death, their willingness to take their own lives in the course of taking ours. But we could counter their expendable human killers with expendable inhuman killers. The joystick answered the jihad....

...Reluctance to kill was a big problem in World War II. By one military estimate, fewer than one in four American riflemen in combat pulled the trigger, and "fear of killing rather than fear of being killed was the most common cause." The Army tried to solve this problem by making its training exercises feel more like real combat. But what if we could do the opposite? What if we could make combat seem unreal? What if we could turn it into a video game?

Very interesting article that is worth a look in Slate.

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